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and the Masters of the Universe Magazine
Issue #12. Fall 1987.
from fans in England and Nigeria are highlights of this
issue's "He-Man Mailbox," as are drawings
of Extendar, King Hiss and the (first-year) Snake Men,
Castle Grayskull, and a particularly well-done picture
Story: She-Ra in "The Rebel Trap"
Catra's usefulness as a Horde spy is questioned by Hordak
(who finally gets around to appearing in an illustrated
She-Ra text story), after failing to locate the rebel's
new base, somewhere in the mountains. Determined to
prove her worth, Catra skulks about near the Whispering
Woods, and happens upon Glimmer, obviously headed for
the secret mountain outpost. Catra silently steals a
scarf from Glimmer's pack as she rests by the river,
and cruelly sets a trap for She-Ra, tying a wolf cub
to a tree to get her attention, along with a note saying
that Glimmer is being held prisoner at the Fright Zone.
Also headed to the mountains with supplies for the rebels,
Adora and Bow discover Catra's dare. Realizing it's
a trap, Adora sends Bow ahead to the mountain base,
while she "goes to find She-Ra." She-Ra soon
arrives at the Fright Zone, infiltrating Hordak's dungeons
without a hint of opposition. Just as she is thinking
that this is too easy, Hordak, Catra, and a battallion
of Horde troopers converge on her, backing her into
a corner. Before she can draw her sword, Hordak flips
a switch, and binds her hand and foot in chains of pure
energy. Luckily, strong-willed Bow has not really gone
on to the mountain base, but instead has headed straight
to the Fright Zone to help, meeting up with a non-imprisoned
Glimmer along the way. The 2 sneak into the Horde dungeons
unopposed, and come across Catra interrogating She-Ra
under heavy trooper guard. She-Ra notices her friends,
and casually indicates the switch that controls her
chains. An expertly-aimed shaft from Bow's quiver flips
the switch, and while Glimmer causes a diversion with
a blinding burst of light, She-Ra is freed. She easily
takes care of the troopers, while Bow and Glimmer back
Catra into a corner. She-Ra flips the energy chains
switch, and Catra is caught in her own trap, and left
to face Hordak's continued wrath. The supplies are finally
delivered to the rebel's mountain base, and She-Ra declares
that traps are dangerous to those who set them.
Story II: "Rescue King Randor"
This comic story finds (a strangely capeless) King Randor
taking a much more active role in his rulership of Eternia
than usual. Leaving Prince Adam to be severely trounced
by Teela in training exercises, the king speeds off
on a jet sled to inspect his kingdom's northern border.
This path takes him into Eternia's Haunted Hills, where
a strange patch of turbulence downs and damages the
jet sled. Stranded in the middle of nowhere, Randor
activates the sled's emergency signal and waits for
rescue. Picking up the signal, Man-At-Arms brings word
of Randor's predicament to Adam's ears. Adam bolts to
a jet sled and is off to the rescue, eager to show his
father that he can handle responsibility. Teela worries
about letting Adam go off alone, but Man-At-Arms is
convinced that Adam is more capable than his daughter
realizes. But at Snake Mountain, Skeletor, who was responsible
for the turbulence that caused Randor's crash, has dispatched
4 of his agents to capture the king. As Adam arrives
at the Haunted Hills, he comes across Randor surrounded
by Ninjor, Blast-Attak, Snake Face, and SSSQueeze! This
is no place for Prince Adam, this is a task for He-Man!
Greatly outnumbered, He-Man is given a real workout
by Skeletor's newest squad of goons (King Hiss is not
even mentioned in this story), but eventually discovers
clever ways of using their powers against each other.
He knots SSSQueeze's long arms around Blast-Attak, preventing
him from exploding, effectively putting both warriors
out of action. Randor holds off the horrible Snake Face
(a repulsive serpent springs from his mouth, instead
of his forked tongue, in this story), while He-Man deals
with Ninjor, using the ninja's nun-chakus, first to
send him spinning, and then to pin him to the ground.
Rushing to Randor's aid, He-Man discovers that he doesn't
need it, he has rendered the vile Snake Face unconscious
all by himself! "Don't forget," remarks the
king, "I was a fair scrapper in my youth!"
Gratified at the safety of the king, He-Man leaves,
and presently Prince Adam shows up to escort his father
home. Randor thanks his son for coming to get him, and
tells him that he shouldn't try to compete with He-Man,
that he is proud of Adam just as he is. Adam promises
to keep doing the best he can, and admits that he wouldn't
dream of competing with He-Man.
"Eternia Halloween" presents some terrific
ideas for home-made Masters of the Universe Halloween
costumes! Kids dressed up as Skeletor, the Sorceress,
and King Randor model their very inventive suits, while
accompanying text tells how they were constructed. A
tiny note at the bottom of the 2-page spread mentions
that Ben Cooper, Inc. markets ready-made MOTU costumes.
"Power Puzzles" brings us the very first coed
"Warrior Word Search," featuring the names
of She-Ra, Glimmer, Bow, Catra, and Etheria, in with
the standard Eternian names. The same "Power Puzzles"
page also includes a "Connect-A-Creature"
dot-to-dot. Who could that exploding character be? The
next page is an "Evil Eyes" feature. Can you
identify the 8 evil warriors depicted, just from the
view of their eyes through a slit in the door? A 1-page
article (ad) for the Power Tour shows a great posed
still of the live-action show's He-Man and She-Ra standing
back-to-back, and reveals some of the tremendous effort
that goes into the program, from the 15 tons of equipment
(lasers, video screens, a high-tech sound system) to
the cast and crew of almost 50 people, travelling from
city to city in 2 buses, with 4 trucks to haul all the
Poster #20, a Norem action scene that probably inspired
this issue's "Rescue King Randor" story, is
placed in the magazine upside-down! This "turn"
of events has an unexpected benefit: page-turning in
the centerfold poster region is made a lot less complicated.
Clamp Champ is on hand in this scene (unlike in "Rescue"),
aiding He-Man in his confrontation of Ninjor, Snake
Face, and Blast-Attak. Nearby, Randor struggles in the
clutches of SSSQueeze. The cover refers to this as a
"Preternia Poster," but there is no real indication
that the lush, hilly landscape is that of Eternia's