01. The Beginning Part 1

When Skeletor breaches the mystic wall and kidnaps his father, Prince Adam becomes He-Man for the very first time.


02. The Beginning Part 2

When Skeletor breaches the mystic wall and kidnaps his father, Prince Adam becomes He-Man for the very first time.


03. The Beginning Part 3

When Skeletor breaches the mystic wall and kidnaps his father, Prince Adam becomes He-Man for the very first time.


04. The Courage of Adam

Prince Adam realizes that as long as evil exists on Eternia, he will be called to defend his home as He-Man.


05. Skywar

Skeletor secretly investigates a war between two peaceful Eternian races in a plot to defeat He-man.


06. The Deep End

He-Man must save Man-At-Arms from the belly of a sea beast threatening Castle Grayskull.


07. Lessons

When Skeletor acquires the Ram Stone, orko must save the day.


08. The Siren's Song

Ram-Man is hypnotized by a beautiful Siren who plots to destroy the Masters.


09. The Ties That Bind

Teela becomes curious about her past when she develops temporary telepathic powers.


10. Dragon's Brood

Massive fire-breathing dragons threaten Eternia and Castle Grayskull.


11. Turnabout

Skeletor is punished by a magical belt that prevents him from being evil.


12. Mekanek's Lament

While trying to acquire better powers, Mekanek unwittingly sets a dangerous villain free.


13. Night of the Shadow Beasts

Skeletor unleashes fierce nocturnal creatures to destroy Castle Grayskull.


14. Underworld

In Subternia, He-Man and King Randor must prevent Skeletor from attacking Castle Grayskull from below.


15. The Monster Within

He-Man and Man-E-Faces battle dangerous bounty hunters in the Tar Swamp.


16. The Mystery of Anwat Gar

He-man and Man-At-Arms journey to a mysterious island to prevent Skeletor from getting his hands on powerful ancient stones.


17. The Roboto Gambit

A simple chess-playing robot helps the Masters battle an evil army of skeletons.


18. Trust

Stratos must form an uneasy alliance with Trap-Jaw to survive the perilous Ice Mountains.


19. Orko's Garden

Orko unwittingly helps the villainous plant-like Evilseed take all of the Masters hostage.


20. Buzz-Off's Pride

Buzz-Off must battle vicious giants in order to defend both a peaceful village and his pride.


21. Snake Pit

The Masters enlist the help of the mysterious Zodac to prevent the Snake Men from escaping their ancient prison.


22. The Island

While visiting his mentor on a remote island, Man-At-Arms is captured by evil crab-like creatures.


23. The Sweet Smell of Victory

When a low-level crook tries to join Skeletor, an accident mutates him into a new super-villain intent on destroying the Masters.


24. Separation

He-Man must return three mystical objects to the far corners of Eternia to prevent the destruction of the entire planet.