Trap
Jaw and Tri-Klops attack the Royal Palace on Sky-Sleds, and Trap
Jaw leads He-Man into a trap. Skeletor erases He-Man's memory and
then banishes him to the Crossroads of All Universes. Man-At-Arms,
Cringer, Ram Man, and Orko go to the Sorceress to see if she can
help them find He-Man. The Sorceress cannot, so she calls on Zodac,
who gives Orko a wand that he promises will guide Orko to He-Man.
Meanwhile, on Draedus, He-Man meets a bird-woman named Gleedal.
The heroes follow the wand's signals, and Cringer discovers He-Man's
sword and begins to follow the scent. Gleedal explains that Plundor
the Spoiler came to her world and polluted it. Plundor's robots
capture he-Man and Gleedal. He-Man refuses to help Plundor, knowing
that Plundor's pollution for profit is wrong. Orko gives He-Man
his sword and he regains his memory. Plundor, not to be outdone,
pours his life liquid into a rocket and blasts it into the sky.
He-Man destroys the rocket and the planet is returned to its former
glory.
Zodac
"In
today's story, He-Man came to the aid of a planet whose natural
resources were being wasted. Unfortunately, this same waste is happening
now, and not on a distant planet, but right here on Earth. We must
respect the plants and animals before they disappear. As some species
already have. There's beauty all around us, protect it, before it's
too late."
I've just reviewed "Evil-Lyn's Plot", which I'm not very keen on but others consider a classic. While I can at least see that there are elements to "Evil-Lyn's Plot" that make it popular, I just can't say the same for the horrible "Quest for He-Man". I'd personally rate it as one of the weakest from the generally very strong first season.
He-Man loosing his memory is always a good concept that should make a great story (it is done well in "A Tale of Two Cities"), but here I found the whole episode so unbearable that I didn't really care, and just wished the whole thing would hurry up and finish.
The cartoony world that He-Man is plunged into could have been done well, if it was done in a clever or ironic way, but in execution it's just done so... childishly. (Okay, I know, it's a children's cartoon, but so many of the other episodes have things that appeal to all ages).
One of my least-rewatched episodes of the entire series. 4 out of 10.
Dr. R.K.Z
7/12/2004
"Quest for He-man" represents what happens when a writer puts his faith into the animation department...and it goes awry. Paul Dini certainly didn’t want his characters to come out the way they did, looking more comical than frightening.
This episode becomes a shocking blend of suspense, comedy, and moral messages about pollution.
My biggest problem with "Quest for He-man" is that He-Man should have reverted back to Prince Adam, that way, when Cringer arrived, that would be the catalyst to restoring his memories, not the sword, but his lifelong pet.
And don't get me started on the continuity goofs; Ram-Man probably knows Adam is He-Man after seeing more of Battle Cat, yet no Cringer.
Skeletor really didn’t deserve less screen time, but he served his purpose well, and gave us a convincing victory over He-Man, proving he is not to be underestimated...ever.